![]() It’s a bit tricky to get the timing right, but it’s very fun. For instance, I discovered that you can hurl nearby minions and also detonate them upon your enemies. Some aspects were a little less intuitive until I started experimenting. The gist of the game is to your make and gather your horde, guide it, and Zerg rush it (most of the time), from point A to B. The middle mouse tells the horde to hold position. Left click fires your primary spell to damage enemies and barricades and right click instructs movement for your horde. The R key also functions as your interact button, opening chests, initiating resurrections, and interacting with the shop. ![]() You also have a dodge button (spacebar) that allows you to evade projectiles in a satisfying way. The keyboard controls your movement with the WASD keys and your skills with the QERF keys. The game is sort of like a Twin-Stick Shooter mixed with an ARPG, making it mechanically unique. ![]() Mechanics: When I’m Necromacin’, Everyone’s Dancin’ Additionally, the game could benefit from sound effects for when skills come off of cooldown. I’ll give it a pass since it’s still in the beta phase. While there are quality sound effects and responses, I found myself wanting a few more grunts and growls on certain minions that you control. The sound design of the current build is gothic and promising, but nothing particularly noteworthy. Sound: Get Out There and Shred! It’s a zombie footloose! Slight adjustments to the hue of certain icons can fix this. One critique though: the UI needs a bit of tinkering since there are elements in the HUD that are a bit bland, giving some options a sort of “greyed-out” appearance. I gotta give props to the developers and their artists who brought to life a fantastic design language that is vivid and gloomy readable and functional. They’re easy to identify, but not distracting. They also fit seamlessly, contrasting with the nighttime color palette without detracting from the game’s overall look and feel. On the opposite side, you have the design of the human enemies. Speaking of the necromancer, I dig the character design - he kinda has the look of one of the ghoul members of the band Ghost B.C. It’s all tied together well with little details, like the ornate bone-motif armor of the main character necromancer. ![]() The sea of greens and purples give the feeling of something unnatural and undead while also complementing the nighttime shades of the environment. The color palette, character designs, pixelated sprites, and digital art all work together wondrously. Art Presentation: Delicious the Riches, they Glisten Ahead From the tabletop to ARPG games, there are many titles that explore the archetype, but few that make playing a necromancer and controlling their minions focused and direct. The concept of The Unliving is strong and simple, hyper-focusing on the single fantasy archetype that other people like myself are dying to play: the necromancer. Recently, I was lucky enough to acquire a beta copy of a game that I really wanted to play. Raise the undead, use numerous spells, and explore a mystical world, all realized with darkly extravagant pixel-art. The Unliving is a dynamic rogue-lite action RPG with strategic elements. This slot will be highlighted when you hover over the rune before choosing it.Developer: RocketBrush Studio Ltd. This also leads to times when one slot will have two or three undead at the same time.Įach undead has a different sacrificial ability even if they're on the same slot, but the sacrificial runes can give special effects to the entire group on a certain slot. By default, you have four slots that house all types of undead you can get in a certain region. These can add a special effect to the sacrificial abilities of the undead. The middle spot is for decent abilities and the right one is for the abilities that have a huge impact with great cost and cooldown. The abilities that cost less but also impact the battle less are positioned in the slot on the far left. All the spells in the game are divided into three categories based on these slots. You have three slots for these spells on the bottom-left of your screen. These are the abilities that can be used by The Necromancer himself.
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